Fleet Rules

If you feel that someone has broken the rules or you have a problem with another fleet members please contact one of the Admirals found on the Ranks page.

Section 1: Conduct


  1. Avoid discussion about political beliefs, sexual orientation, racism, and other sensitive topics.
  2. Any action that goes against the Star Trek Online Terms of Use also goes against the STO Academy rules.
  3. When interacting with anyone inside or outside of the fleet, be kind, helpful, and respectful. Your actions reflect the entire fleet.
  4. All opinions are and must be respected; however anyone participating in excessive negativity such as daily game-bashing, complaining, trolling, etc. will be asked to stop.


Section 2: Team Missions


  1. The team creator is in command unless otherwise stated. Only this person can direct the mission. Other members may offer strategy suggestions.
  2. The highest ranked member (based on fleet rank) can take command only if the mission is clearly in danger of failure and this member believes they can turn it around. No other circumstance warrants any member from taking command.


Section 3 : Fleet Bank

  1. The fleet bank is not to be used for personal storage. Anything put in here belongs to the entire fleet.
  2. Anyone can take items out of the bank at any time if they need it.
  3. No one is allowed to take items out of the bank for the purpose of selling them for profit.
  4. Lockboxes, food, batteries, small health items, and tribbles are NOT allowed in the bank.
  5. Items should be placed in the correct banks. If an item doesn't fit where it belongs then do not put it anywhere else.
  6. Each bank tab has specific rules listed in the table below:

You can break a stack of items by holding the Ctrl key on your keyboard then drag and drop to your inventory. A slider will appear to let you break the stack.

Bank Slot Depositing Rules Daily Withdrawl Limit
Commander Captain Fleet Captain Commodore Fleet Commodore
Requisitions You may request items from this slot by contacting your Rear Admiral 0
Training Manuals Bridge Officer Training Manuals only 0 1 2
Health Large hypos, regenerators, components, etc. No "small" or "medium" ones are allowed 1 5 10 15
Space Items Mk VII and up Rare or Very Rare equipment and consumable weapons 0 5 10 15
Ground Items Mk VII and up Rare or Very Rare equipment and consumable weapons 0 5 10 15
Crafting Crafting materials only, no Prototype Plans 1 20 35 50
Resale Junk items that anyone can withdraw and sell for Energy Credits. 1 5 5 5
Prizes Used by Admirals to store prizes for events and giveaways (Only exists in Academy) 0

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